Hands-on Hacking Essentials Follow-Up
Welcome to our newest course!
Everything is patched, nothing is secure, break all the things!
Training duration : 2 days of pure hacking and feeling "1337"
Group size : 10 participants maximum
Target audience :System administrators, information security specialists & managers and any other IT personnel.
Pre-requisites : Prior HOHE participation is required to take this course to ensure minimum same level of skill-set
Price : 2 days, 800 EUR + VAT
Contents of the training
- Compromise the DMZ
- From IIS running on Windows Server 2012 to Apache on Ubuntu server 14.04 (64bit)
- From Well-Known CMSs to custom built applications on PHP
- From XSS to ShellShock
- Use the data that you have gathered in order to compromise the INTERNAL segment. More than one way in
- From Windows 7 workstations to Windows 10
- Initial compromise and privilege escalation (Featuring PowerShell)
- From Client-Side attacks to common sense
- Use everything you have gathered so far to compromise DEVELOPMENT segment
- Get the taste of using custom exploits against REAL targets
Taavi joined the team in April 2015 as a Web application pentester. His previous work experience consists mainly of Web Application development. He holds a M.Sc. degree in Cyber Security from Tallinn University of Technology. He wrote his masters thesis about improving User Simulation Team Workflow in the Context of Cyber Defense Exercise. Taavi is the main trainer of our Hands-on Hacking training series (HOHE, HOHE FU, HOHA).
James joined the team in December 2016 and came from gaming sector, where as a Principal Developer, he worked on back end distributed systems. He has a BSc degree in Software Engineering from De Montfort University, England. For his final year project, he wrote a steganography tool to invisibly embed large quantities of information into animated GIFs. James is a trainer of our Hands-on Hacking Essentials (HOHE) and the Follow-Up (HOHE FU) courses.
Trainers will engage participants with lectures, live attack demonstrations and practical examples followed by individual hands-on exercise scenarios. Training is interactive, practical, and besides active participation also full of attack stories that help to change the perspective and understanding of real life security threats.
Ideology of this training
The main differences between hacking and penetration testing are the intent and (imposed) limitations. Therefore, the idea behind this training is to see practical information security from the attacker's or "opposing team's" point of view and to deliver first-hand experience or running attacks.
Although this training is highly technical and extensively hands-on, all scenarios are built so that with the help of hints or even full HOWTO's from the scoring server, everyone can complete all exercises regardless of prior 1337 skills or experience level with various operating system.
Everyone will walk through the phases of an attack until successfully pWning various systems and services. There are plenty of attack scenarios to play through and to complete scored objectives. Since the expected participants' skill and experience level is varying to a large degree, we cover a mix of *nix and Windows world and focus on explaining key concepts and on showing the real attack even to those who have never compiled or launched any exploits before.
During the 2 day hands-on training experience the participants will have an excellent practice opportunity using current attacker tool-set, attack types and methods. By experiencing the attacker mindset and point of view via hands-on exercises the participants not only will gain much higher appreciation for attack threats, but will be much more alert and better prepared for their own IT systems defence and security testing.
Training environment is essentially a mobile training lab that can be brought to the participants anywhere in the world as long as VPN connection via decent Internet connectivity is viable. Training activity takes place inside a special virtualization cluster. Every student has access to a individual Kali machine and targets in a separate subnet.
Scoring server is a multi-functional tool to assist the students and trainers, to make the training more interactive with competitiveness and challenges. All attack scenarios and targets contain challenges and hidden answers that can only be reached and entered into the scoring server via successful attacks. There are plenty of hints and full HOWTOs that can be used a the cost of come points. This lets everyone complete the exercises at their own suitable pace, from simply following the hints and instructions to show off "1337" skills. The scoring system always rewards active participation, so even taking hints and struggling through the scenarios is more fun and rewarding than passive listening. At the same time, those who like challenges can, try more creative approaches and to choose their own way to pWn the box.